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Going up hills slowed you down, while going down would cause you to accelerate. Road Rash 1 was notable for bringing the Z-axis and rudimentary physics to bear to both challenge and amuse the player, at a time when most other racing games barely bothered with such things. Road Rash: Jailbreak (Game Boy Advance) (2003)Ī very different game from the previous with the same name, built much like the Genesis games a decade earlier.Road Rash: Jailbreak (Sony Playstation) (2000).The tracks are pieced together from a single interconnected map of roads.Īlso fully 3D, this game was the Nintendo-exclusive release for Road Rash. Vocals now are the BGM for the races in this game. Notably, this is the only version of the game to play the licensed tracks during the races. While using the cutscenes and menu artwork of the 32-bits version, this is essentially a different game that plays much like Road Rash 3. Motorcycles can be upgraded, and the game is generally faster than the previous titles. The combat system received an overhaul and many more types of obstacles now face players. The third game for the Genesis, utilizing digitized sprites and now taking place in seven different countries. Road Rash 3: Tour de Force (Genesis/Mega Drive) (1995).
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The game is the first to use CD-quality music and vocals (although not during racing), along with live-action cutscenes.
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The first game in the franchise to use 3D graphics for the tracks most of the objects on screen are sprites. The game uses recycled graphics from the first game, and introduces nitro boosts and tweaks to the combat system. The sequel to the first game, taking place in five different U.S.
ROAD RASH PS1 MUSIC SERIES
Road Rash was a series of motorcycle racing games from Electronic Arts, starting life on the Sega Genesis in 1991, but appearing on several other systems over the next 10 years.
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